![]() With Dark Souls 2, however, there are much stricter anti-cheat policies making it difficult for modders to push content for the game. With such a strong community behind it, fans are still finding ways to improve on these games. It seems like the Souls series is something you’ll either love or hate, and those who love it seem to really love it. Sounds like a fairly substantial overhaul, all said and done.Dark Souls fans are some of the most hardcore gamers out there. Shadow Men in the Flexile Sentry’s Boss area in NG+ now do less damage.Enemies around Sinner’s Rise now do less damage.Duke’s Dear Freja’s laser breath now does less damage.Royal Rat Authority now has less HP and does less damage.The Lost Sinner now has less HP and does less damage.The Last Giant now does even less damage to players and Well-Mannered Pate.Downward adjustment period the occurrence of the shock wave of attack during downswing enemy of “backpack hammer”.Fire Lizards in Forest of Fallen Giants will not spit fire in slower intervals.Female mages in Shrine Of Amana receiving nerf in both damage and their spell’s tracking ability.The downward adjustment of the HP enemy “rupture the Dead” (?).Increased defense for Lucatiel, Benhart, and Manscorpion Tark (one other NPC mentioned).Might also include a decrease in damage for Forbidden Sun. Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies.Casting speed on recovery spells being lengthened.The downward adjustment of the amount of damage “torrent of Seoul” magic (I’m guessing a nerf in Soul Geyser or Soul Vortex).Upward adjustment of the bullet speed “lump of Seoul to be tracked” magic “crystal mass of Seoul to be tracked”, and a lower adjustment of stamina take the amount of darkness surgery “those who follow” (Unsure of the horrible Google Translate).Increase in casting time and decrease of damage for Soul Greatsword.Damage will not decrease for every enemy that Soul Spear pieces trough.Reduced damage from the Ring of the Old Sun.Reduced damage from the Ring of Thorns.The upward adjustment weight, the degree of toughness, the defense of “large helmet of Gerumu warrior” Armor (Thanks Google Translate. ![]() Attack animation has been slowed / adjusted. Moonlight Greatsword can no longer be enchanted and buffed.Increase in durability on Twin Blade Weapon / Decreased their durability degradation.Reduced corrosive damage to items when hit. Changed the “heavy” throwing animation for Corrosive Urns.So From’s laundry list of fixes in v1.03 and 1.04 mostly includes balance tweaks and nerfs. Proper balance is, of course, necessary especially for a game that can be as exacting on a player’s skill level as the Souls games often are- if a boss is unfairly difficult, it can completely undermine the integrity of the game (not to mention cause many players to simply quit in frustration, by sheer virtue of the fact that they won’t blame the game, they’ll simply think their own skill level is lacking). From Software released Dark Souls II, the sequel to the seminal, generation defining Dark Souls, last month on the Xbox 360 and PlayStation 3 (a PC release is due this month), and they have been busy at work since then supporting the game to make sure its balance is not broken. ![]()
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